Owb
Creature 6 (uncommon) — shadow
Commonly called owbs, or lesser owbs by more powerful owb prophets, most of these mysterious creatures focus on manipulating caligni culture. Among calignis, an owb hides from mortals they deem beneath them-even including calignis in their charge. An owb prefers to select one caligni leader to control from the shadows, manipulating them using charisma and magic. Through coersion of such agents, owbs maintain a steady hand in the politics of the community, either blessing and breaking pacts with
Source: pathfinder-monster-core-2
Perception +13
Skills acrobatics +15, deception +13, diplomacy +11, occultism +12, religion +11, stealth +15
Str
+4
Dex
+5
Con
+4
Int
+0
Wis
+3
Cha
+3
AC 24
Fort +14
Ref +15
Will +13
HP 90
Immunities cold
Speed 5 feet, fly 30 feet
Offense
Melee Claw +16, Damage 1d8+7 slashing plus 1d8 cold
Ranged Burning Cold +17, Damage 2d8 cold plus 1d8 cold
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
Light Blindness — Light Blindness
Curse of Darkness (curse, darkness, occult) — The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 23 Fortitude save.
On a failure, the creature gains Light Blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.
If the owb uses this ability on a caligni, the curse can't be removed short of a Wish ritual or similar powerful magic.
Spells
Interplanar Teleport (Self Only, To or From the Netherworld Only) (rank 7)
Shadow Blast (rank 5)
Umbral Journey (rank 5)
Mind Reading (At Will) (rank 3)
Darkness (At Will) (rank 2)
Invisibility (rank 2)
Daze (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Void Warp (rank 1)
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