Owb
Creature 6 (uncommon) — shadow
WeaverShadeLANDAERIALshadowcold
Commonly called owbs, or lesser owbs by more powerful owb prophets, most of these mysterious creatures focus on manipulating caligni culture. Among calignis, an owb hides from mortals they deem beneath them-even including calignis in their charge. An owb prefers to select one caligni leader to control from the shadows, manipulating them using charisma and magic. Through coersion of such agents, owbs maintain a steady hand in the politics of the community, either blessing and breaking pacts with
Source: pathfinder-monster-core-2
Perception +13; greater-darkvision
Languages caligni; cant speak any languages, Telepathy 100 feet
Skills acrobatics +15, deception +13, diplomacy +11, occultism +12, religion +11, stealth +15
Str
+4
Dex
+5
Con
+4
Int
+0
Wis
+3
Cha
+3
AC 24
Fort +14
Ref +15
Will +13
HP 90
Immunities cold
Speed 5 feet, fly 30 feet
Offense
Melee Claw (agile, magical, unarmed) +16, Damage 1d8+7 slashing plus 1d8 cold
Ranged Burning Cold (magical) +17, range 120 feet, Damage 2d8 cold plus 1d8 cold
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Curse of Darkness (curse, darkness, occult) — The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 23 Fortitude save.
On a failure, the creature gains Light Blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.
If the owb uses this ability on a caligni, the curse can't be removed short of a Wish ritual or similar powerful magic.
On a failure, the creature gains Light Blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.
If the owb uses this ability on a caligni, the curse can't be removed short of a Wish ritual or similar powerful magic.
Occult Innate Spells DC 23, attack +15
7th Interplanar Teleport (Self Only, To or From the Netherworld Only)
5th Shadow Blast, Umbral Journey
3rd Mind Reading (At Will)
2nd Darkness (At Will), Invisibility
Cantrips (7th) Daze, Read Aura, Shield, Void Warp
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body keeps melee attention away while the owb curses targets from range with its cold blast.
CrasherAERIALA mobile bruiser punishes a target already weakened and cursed before it can recover.
SniperAERIALRanged allies add pressure while the owb's curse steals vitality over time.
PUNISHES
✖ low Fortitude✖ limited healing✖ low Perception
Illuminating the battlefield to counter one shadow creature also exposes the owb to its own Light Blindness weakness.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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