Padli
Creature 9 (unique) — caligni, humanoid
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDSUBTERRANEANcaligni
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +16; greater-darkvision
Languages caligni, sakvroth
Skills acrobatics +18, deception +20, diplomacy +20, intimidation +18, occultism +14, stealth +18
Str
+2
Dex
+5
Con
+1
Int
-1
Wis
+1
Cha
+5
Items Dagger (3), Leather Armor, Key, Wand of Magic Missile (Level 3)
AC 26
Fort +16
Ref +20
Will +18
HP 160 (death flame)
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +15, Damage 1d4+7 piercing
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Death Flame (light) — When Padli dies, his body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take 6d10 fire damage (DC 28 Reflex save).
His gear is unaffected by the flames and is left in a pile where he died.
His gear is unaffected by the flames and is left in a pile where he died.
Occult Ward —
Sneak Attack — Padli deals 3d6 extra precision damage to Off-Guard creatures.
Occult Innate Spells DC 26, attack +18
4th Suggestion
3rd Blindness, Enthrall, Paralyze
2nd Darkness, Darkness (At Will), Invisibility, Obscuring Mist (At Will)
1st Phantom Pain
Cantrips (4th) Chill Touch, Daze, Detect Magic, Shield
WORKS WELL WITH
CrasherLAND / SUBTERRANEANCrasher occupies the frontline while this creature uses occult magic and Sneak Attack from flanking positions.
AnvilLAND / SUBTERRANEANAnvil holds enemies still, enabling Sneak Attack against off-guard targets and keeping foes within Death Flame burst range.
SnareLAND / SUBTERRANEANSnare controls chokepoints in subterranean tunnels, funneling enemies into positions where occult wards and sneak attacks land uncontested.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Padli in the encounter builder — free, no install.
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