Pageant Troupe
Creature 14 — construct, troop
Pre-Remaster content. May include legacy alignment.
Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features. These constructed warriors can work together as a trained group to repel intruders.
Source: night-of-the-gray-death-bestiary (Pre-Remaster)
Perception +24
Skills athletics +28, intimidation +25
Str
+7
Dex
+2
Con
+6
Int
+2
Wis
+3
Cha
+4
AC 29
Fort +27
Ref +21
Will +22
HP 260
Weaknesses area-damage 15, bludgeoning 10, splash-damage 8
Speed 25 feet
Abilities
Form Up — Form Up
Performers — The automatons don't have shields or weapons. Their Strike as One ability uses their fists and deals bludgeoning damage instead of slashing damage.
Attack of Opportunity — Shield Block
Shield Block — Thresholds 160 (3 segments), 80 (2 segments)
Troop Defenses
Troop Defenses — Thresholds 160 (3 segments), 80 (2 segments)
Troop Defenses
Strike as One — 1 to 3
Frequency once per round
Effect The garrison makes a melee attack against each enemy in a 5-foot emanation (DC 30 Reflex save). The damage depends on the number of actions.
1 2d8+2 bludgeoning damage.
2 8d8+12 bludgeoning damage.
3 4d8+15 bludgeoning damage.
Troop Movement — Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.
Run Pageant Troupe in the encounter builder — free, no install.
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