Painted Stag
Creature 9 — elemental, plant, wood
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDVERTICALelementalplantwood
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +21
Skills athletics +18, intimidation +23, nature +18
Str
+7
Dex
+3
Con
+5
Int
+2
Wis
+1
Cha
+4
AC 27
Fort +18
Ref +12
Will +21
HP 175 (regeneration 10 (deactivated by fire))
Immunities bleed, paralyzed, poison, sleep
Weaknesses axe-vulnerability 10, fire 10
Speed 45 feet, climb 60 feet
Offense
Melee Antler +20, Damage 2d12+7 piercing plus Grab
Melee Hooves +20, Damage 2d10+7 bludgeoning
Abilities
Regeneration 10 (Deactivated by Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Mauler — A painted stag gains a +5 circumstance bonus to damage rolls against creatures it has grabbed.
Painted Dance (auditory, mental, plant, primal, visual) — The stag shakes the wooden plating along its body in a cacophonous clatter that sets its painted patterns dancing. All creatures within 60 feet of the painted stag who can see or hear it must attempt a DC 28 Will save; a creature Grabbed by the stag takes a –4 circumstance penalty to its save. Regardless of the result of its save, each creature is temporarily immune for 1 hour.
Critical Success The creature is unaffected.
Success The creature is Fascinated by the painted stag for 1 round.
Failure The creature is Stunned 2 and fascinated by the painted stag for as long as it's stunned.
Critical Failure As failure, except Stunned 4.
Critical Success The creature is unaffected.
Success The creature is Fascinated by the painted stag for 1 round.
Failure The creature is Stunned 2 and fascinated by the painted stag for as long as it's stunned.
Critical Failure As failure, except Stunned 4.
Grab —
WORKS WELL WITH
WeaverLAND / VERTICALA spellcaster that keeps a target frightened or debuffed makes it harder for that foe to break free once this brute Grabs it.
SniperLAND / VERTICALA ranged attacker can freely target other foes while this brute occupies whichever target it has grabbed in melee.
FlankerLAND / VERTICALA mobile striker can land precision hits on a target that is held in place and unable to reposition away from the group.
PUNISHES
✖ clumping✖ melee reliance
Avoid stacking with another heavy grappler; only one target can be pinned and punished by the Grab bonus damage at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Painted Stag in the encounter builder — free, no install.
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