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Pairaka

Creature 7 — div, fiend, unholy

Often charming, sometimes even seductive, pairakas worm their way into mortal relationships, subtly destroying all ties of friendship and love through emotional and physical manipulation and corruption. Their natural form is not often seen. Instead, they adopt shapes that attract just enough attention to earn the trust of those they wish to torment and corrupt. When they do show a more natural form, pairakas typically choose to feed into the belief of their beauty by appearing as androgynous, pa

Source: pathfinder-monster-core-2

Perception +15
Skills acrobatics +14, arcana +13, deception +20, diplomacy +20, intimidation +16, religion +13, society +13, stealth +16
Str
+3
Dex
+5
Con
+3
Int
+2
Wis
+4
Cha
+7
AC 24 Fort +12 Ref +16 Will +17
HP 105
Immunities disease
Weaknesses cold-iron 5, holy 5
Speed 25 feet, fly 35 feet

Offense

Melee Claw +16, Damage 2d8+9 slashing

Abilities

Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
+1 Status to All Saves vs. Magic
Hatred of Red — Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn.
Bubonic Plague (disease) — A creature can't remove the fatigued condition while infected Saving Throw DC 23 Fortitude Onset 1 day Stage 1 Fatigued (1 day) Stage 2 Enfeebled 2 and fatigued (1 day) Stage 3 Enfeebled 3, fatigued, and take 1d6 bleed every 1d20 minutes (1 day)
Change Shape (concentrate, divine, polymorph) — The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the Strikes, but it might change the damage type their strikes deal. Change Shape
Tormenting Dreams (divine, emotion, mental) — Frequency once per day Effect The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will save, with the effects of the Nightmare spell.

Spells

Outcast's Curse (At Will) (rank 4)
Suggestion (At Will) (rank 4)
Translocate (At Will) (rank 4)
Charm (At Will) (rank 1)
Detect Magic (rank 1)
Div Pact (rank 1)

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