Palace Guard
Creature 4 — human, humanoid
Often the younger offspring of minor nobility or those from long lines of trusted staff, palace guards are in charge of defending the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles, and keeping those in their charge as safe as possible. The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Source: pathfinder-npc-core
Perception +12
Skills athletics +14, diplomacy +8, intimidation +8
Str
+4
Dex
+2
Con
+3
Int
+0
Wis
+2
Cha
+0
AC 21
Fort +12
Ref +10
Will +10
HP 60
Speed 25 feet
Offense
Melee Halberd +14, Damage 1d10+7 piercing
Melee Fist +14, Damage 1d4+7 bludgeoning
Abilities
+2 to Perception to Initiative —
Guard's Parry —
Reactive Strike — Reactive Strike
Crowd Control —
Run Palace Guard in the encounter builder — free, no install.
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