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Paleohemoth

Creature 12 (rare) — construct, mindless

Paleohemoths are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and instead use magically petrified bones of dragons or even giants. Not bound to any specific model, paleohemoths are crafted to be as terrifying as possible instead of models of anatomic accuracy. As such, most paleohemoths are nightmarish saurian amalgams whose massive arms end with the complete skulls of apex predators like tyrannosauruses, their bit

Source: pathfinder-monster-core

Perception +20
Skills athletics +20
Str
+7
Dex
+2
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 33 Fort +26 Ref +20 Will +18
HP 195
Resistances physical (except adamantine, bludgeoning) 10, spells (except cold, earth, water) 10
Weaknesses cold 10, earth 10, water 10
Speed 25 feet

Offense

Melee Jaws +26, Damage 3d10 + 13 piercing

Abilities

Fossilization (arcane, incapacitation) — The first time each round a creature takes damage from the paleohemoth's jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been slowed by this ability, it becomes Slowed 1 for 1 minute. If the creature was already slowed by this ability, a failed save causes it to be Petrified permanently.
Reassemble — The paleohemoth reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again.

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