Path Maiden
Creature 12 (rare) — incorporeal, spirit, undead, unholy
Worshippers in Shenmen who devote their every breath to Pharasma only to defy the goddess with their last sometimes transform, upon death, into path maidens. The garments all path maidens wear are the last vestiges of their former faith, a permanent reminder of their disgrace. Path Nomads Path maidens almost always manifest in feminine forms. Those who manifest in masculine forms are instead known as path nomads. These undead have the same abilities but tend to travel more widely; they represe
Source: season-of-ghosts-bestiary
Perception +22
Skills deception +22, intimidation +24, occultism +22, religion +22
Str
-5
Dex
+5
Con
+0
Int
+4
Wis
+4
Cha
+6
AC 31
Fort +18
Ref +22
Will +24
HP 160
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 25 feet
Offense
Melee Apostate's Shroud +21, Damage 3d10+8 mental
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
Limited Flight — A path maiden has a fly Speed equal to her Speed but can't fly higher than 10 feet above the ground, and if she ends her turn above a nonsolid surface, she vanishes and rematerializes on the last space she occupied over solid ground and becomes Stunned 1.
+1 Status to All Saves vs. Vitality —
Imprisoning Grave (aura, divine) — 30 feet. The soul of a creature that dies within the path maiden's aura is trapped within its corpse until its body spends 1 minute outside the aura. While trapped, the soul can't move on to the afterlife but can still be brought back to life or transformed into an undead creature.
Void Healing — Negative Healing
Scorn Fate (curse, misfortune, occult) — The path maiden targets a creature she can see. The creature must attempt a DC 32 Will save. On a failure, the creature's next roll is cursed. If the result of the roll is a critical success, it becomes a regular success. A success becomes a failure, and a failure becomes a critical failure. That creature is then temporarily immune to Scorn Fate for 24 hours.
Vengeful Frenzy (emotion, mental, occult) — The path maiden targets a creature within 60 feet that she can see. The target must attempt a DC 32 Will save against the path maiden's spell DC. On a failure, the target is Confused until the end of its next turn, but it can't attack path maidens or itself as the result of this confusion.
Spells
Phantasmal Calamity (rank 6)
Spirit Blast (rank 6)
Illusory Scene (rank 5)
Wave of Despair (rank 5)
Outcast's Curse (rank 4)
Translocate (rank 4)
Create Undead (rank 2)
Figment (rank 1)
Know the Way (rank 1)
Light (rank 1)
Telekinetic Hand (rank 1)
Telekinetic Projectile (rank 1)
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