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Pelegox Cube

Creature 11 — elemental, metal, troop

Pelegoxes are beings of condensed magnetic energy that fashion bodies for themselves using their surroundings. Though a pelegox's true form is a spherical core, it pulls metal fragments of various shapes and sizes to form a polyhedral shell. Though pelegoxes might develop preferences for a particular form when at rest, they continue to look for new configurations to call their own, happiest when they can experiment with endless possibilities, even if it means dismantling other metallic entities.

Source: rage-of-elements-bestiary

Perception +22
Skills acrobatics +22, athletics +21, crafting +20, diplomacy +21
Str
+4
Dex
+7
Con
+6
Int
+5
Wis
+3
Cha
+4
AC 31 Fort +21 Ref +24 Will +18
HP 210
Resistances electricity 10
Weaknesses area-damage 10, splash-damage 10
Speed 0 feet, fly 25 feet

Abilities

Telepathy 30 feet (aura, magical, mental) — Telepathy
Metalsense — A pelegox cube can sense metal creatures and objects as an imprecise sense.
Troop Defenses — Troop Defenses
Entrancing Shapes (mental, occult, visual) — The pelegox cube rapidly shifts, creating a display of seemingly impossible geometric patterns. Creatures in a 60-foot cone take 9d6 mental damage (DC 29 Will save). A creature that fails is also Fascinated with the pelegox cube and Stupefied 1 for 1 minute.
Scrambled Strike — 1 to 3 Frequency once per round Effect The pelegox cube rearranges to create jutting spikes, attacking each enemy within 10 feet (DC 27 Reflex save). The damage depends on the number of actions. 1 2d6 piercing damage 2 3d6+10 piercing damage 3 5d6+10 piercing damage
Shard Volley — The pelegox cube magnetizes fragments of metal at range. This is a 10-foot burst within 30 feet that deals 2d6+10 piercing damage (DC 27 Reflex save). When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.
Troop Movement — Whenever the troop Flies, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the entire troop.

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