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Penanggalan

Creature 5 — aberration, tanggal

Penanggalans feed on the blood and entrails of the young. When their cannibalistic hunger strikes, penanggalans bathe their bodies in an alchemical substance that smells like vinegar. Once submerged in the concoction, their neck rips from side to side, allowing their head to float upward and pull out their lungs, stomach, and intestines. They leave their bodies in the vinegar bath much like a molting crab leaves its old shell, then fly off to find a victim filled with blood and guts. As grotesq

Source: pathfinder-monster-core-2

Perception +11
Skills athletics +12, deception +14, intimidation +12, stealth +14
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+5
AC 22 Fort +9 Ref +16 Will +11
HP 85
Weaknesses slashing 5
Speed 0 feet, fly 40 feet

Offense

Melee Proboscis Tongue +15, Damage 2d6+5 piercing
Melee Entrails +13, Damage 2d4+5 bludgeoning

Abilities

Spewing Bile — When the penanggalan takes slashing damage, their wound spews bile on adjacent creatures, dealing 2d10 poison damage (DC 19 Fortitude save). The penanggalan loses their spewing bile and penanggalan bile abilities until the end of their next turn.
Constrict — 2d4+3 bludgeoning, DC 21 Fortitude Constrict
Elongate Tongue — The penanggalan's tongue extends, the membrane stretching and becoming translucent. Until the end of the turn, the penanggalan's proboscis tongue Strikes have a 10-foot reach, and any target is Off-Guard against the Strike unless it has a Perception DC of 22 or higher or the ability to precisely sense Invisible things.
Penanggalan Bile (disease) — Rest doesn't decrease the drained value from penanggalan bile Saving Throw DC 19 Fortitude Stage 1 Drained 1 (1 week) Stage 2 Drained 2 (1 week) Stage 3 Drained 3 (1 week) Stage 4 dead
Ride Corpse (concentrate, polymorph) — The penanggalan inserts their entrails into their humanoid body, allowing them to appear as and move about like a normal human. The body has 10 Hit Points and the same defenses as the penanggalan. When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither controlled by the penanggalan nor stored in an alchemical vat, it decays as normal.
Grab — Grab

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