Penqual
Creature 15 (uncommon) — fiend, sahkil, swarm, unholy
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +27
Skills acrobatics +26, athletics +26, deception +31, intimidation +31, performance +27, society +27
Str
+5
Dex
+5
Con
+8
Int
+6
Wis
+6
Cha
+8
AC 37
Fort +29
Ref +24
Will +27
HP 205
Immunities death-effects, fear-effects, swarm-mind
Resistances physical 10
Weaknesses area-damage 10, splash-damage 10
Speed 40 feet
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Easy to Call — The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as Binding Circle), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Swarm Mind — Swarm Mind
Crowded Mob — The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures.
Crush of Hundreds — A creature Frightened by the sahkil's Mask of Terror feels the press of a suffocating crowd.
The creature is Slowed 1 and takes a –10-foot penalty to all Speeds for as long as it is frightened.
Frantic Grasp (evil, magical) — Each enemy in the penqual's space takes 4d12 slashing damage (DC 36 Reflex save).
Mob Rush — The penqual Strides twice, ignoring difficult terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position, the DC of Frantic Grasp increases by 2.
Skip Between (divine, teleportation) — The sahkil can move itself between the Ethereal Plane and the Material Plane, as Ethereal Jaunt, except that this ability has an unlimited duration and can be Dismissed
Spells
Mask of Terror (See Crush of Hundreds) (rank 8)
Fear (At Will) (rank 4)
Nightmare (At Will) (rank 4)
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