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Pesgahi the Poisoner

Creature 4 (unique) — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +11
Skills acrobatics +10, athletics +8, crafting +12, medicine +9, stealth +11
Str
+1
Dex
+4
Con
+2
Int
+4
Wis
+1
Cha
+1
AC 21 Fort +10 Ref +12 Will +11
HP 60
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet

Offense

Melee Jaws +12, Damage 2d6+5 piercing
Melee Claw +12, Damage 1d4+9 slashing
Ranged Acid Flask +13, Damage 1 acid plus 2d6 acid plus 2 acid
Ranged Frost Vial +13, Damage 2d6 cold plus 2 cold

Abilities

Infused Items — Pesgahi carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: (2), Smokestick (Lesser) (2), (6), (4)
Void Healing — Negative Healing
Consume Flesh (manipulate) — He can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) — Saving Throw DC 19 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by Pesgahi's attack must succeed at a DC 19 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Quick Bomber — Pesgahi can use Interact to draw a bomb and then Strike with it.
Swift Leap (move) — Pesgahi jumps up to half his Speed. This movement doesn't trigger reactions.

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