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Phalanx Formation

Creature 6 — human, humanoid, troop

A proper phalanx formation requires the simultaneous use of spear and shield in order to attack enemies near and far while defending each other. Impressive amounts of teamwork are not only beneficial but essential to the survival of the troop A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.

Source: pathfinder-npc-core

Perception +16
Skills athletics +17, intimidation +14
Str
+5
Dex
+0
Con
+2
Int
+1
Wis
+2
Cha
+2
AC 23 Fort +16 Ref +12 Will +14
HP 99
Weaknesses area-damage 5, splash-damage 5
Speed 25 feet

Abilities

Troop Defenses — Thresholds 66 (3 segments), 33 (2 segments) Troop Defenses
Troop Movement — Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
Hurl Javelins — The troop's members throw a volley of spears. Each creature in a 10-foot type:burst within 30 feet of the troop takes 2d6+5 piercing damage with a DC 21 Reflex save. When the phalanx formation is reduced to 2 or fewer segments, this area decreases to a 5-foot type:burst.
Shields Up! — The phalanx formation raises their shields to protect one another. The formation gains a +2 circumstance bonus to AC and Reflex until the start of their next turn. This bonus increases to +3 against physical ranged attacks.
Spears Out! — 1 to 3 Frequency once per round Effect The phalanx formation thrusts their longspears out in all directions, striking all unfortunate enough to be near them. Each enemy in a 10-foot type:emanation must attempt a DC 21 Reflex save. The damage depends on the number of actions. 1 1d8+2 piercing damage 2 2d8+5 piercing damage 3 3d8+5 piercing damage

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