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Phantom Beast

Creature 8 (uncommon) — ethereal, incorporeal, phantom, spirit

The River of Souls, alongside the souls of dead sapient humanoids, also carries the spirits of monsters, animals, and other creatures. Likewise, it draws souls from across reality, and thus human and elf souls mingle with those of far stranger creatures from untold worlds. Like any others, these far-flung spirits of strange creatures sometimes wash up on the shores of the Ethereal Plane, becoming phantoms far removed from the humanoid forms typically associated with ghosts and other undead. The

Source: pathfinder-monster-core

Perception +18
Skills diplomacy +16, intimidation +18, occultism +14, thievery +18
Str
-5
Dex
+6
Con
+1
Int
+0
Wis
+4
Cha
+6
AC 26 Fort +13 Ref +18 Will +16
HP 120
Immunities disease, paralyzed, poison, precision, bleed
Resistances all-damage (except force, ghost-touch, spirit) 8
Speed 0 feet, fly 35 feet

Offense

Melee Phantom Horn +18, Damage 2d8+8 piercing

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Walk the Ethereal Line — The phantom walks the thin line between the Ethereal and Universe in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again.
-1 Status to All Saves vs. Death Effects
Susceptible to Death — Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Phantom Touch (spirit) — Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
Grab Item — The phantom beast attempts to Steal one item of up to 1 Bulk from a creature, even if the creature is in combat, though the object still must not be one that is actively in use. If they succeed, they carry the object along with them telekinetically.

Spells

Spiritual Armament (rank 2)
Daze (rank 1)
Phantom Pain (rank 1)
Sleep (rank 1)
Telekinetic Projectile (rank 1)

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