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Phantom Gecko

Creature 1 (rare) — ethereal, incorporeal, phantom, spirit

The typical trajectory for souls passing to the afterlife is fairly straightforward, according to most theologians. When a mortal dies, their soul enters the River of Souls and eventually reaches the Boneyard, where it is judged by Pharasma. The judged soul moves onto its appropriate domain of final rest-Heaven, Hell, Abaddon, and so forth-where it becomes a petitioner. Complications arise, however, when a soul in queue for judgment prematurely departs from the River of Souls and is shunted int

Source: season-of-ghosts-bestiary

Perception +5
Skills acrobatics +6, intimidation +6
Str
-5
Dex
+4
Con
+1
Int
-4
Wis
+2
Cha
+0
AC 15 Fort +5 Ref +8 Will +5
HP 15
Immunities disease, paralyzed, poison, precision, bleed
Resistances all-damage (except force, ghost-touch, spirit) 2
Speed 0 feet, fly 25 feet

Offense

Melee Jaws +7, Damage 1d6+2 piercing

Abilities

Walk the Ethereal Line — The phantom walks the thin line between the Ethereal Plane and the Universe in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again.
Susceptible to Death — Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.

Spells

Daze (rank 1)
Fear (rank 1)
Ghost Sound (rank 1)

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