← Bestiary index

Phase Dragon (Adult, Spellcaster)

Creature 13 — arcane, dragon

No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation. They frequently establish multiple lairs in far-flung places they repeatedly visit. Beyond the typical wealth found in lairs, phase dragons tend to keep items of sentimental value from their travels, such as a particular

Source: pathfinder-monster-core-2

Perception +25
Skills acrobatics +26, arcana +27, athletics +24, diplomacy +25, nature +23, occultism +25, religion +23
Str
+5
Dex
+7
Con
+3
Int
+8
Wis
+6
Cha
+5
AC 33 Fort +20 Ref +25 Will +24
HP 180
Immunities immobilized, paralyzed, sleep
Speed 40 feet, fly 120 feet

Offense

Melee Jaws +26, Damage 3d12+12 piercing
Melee Claw +26, Damage 3d8+12 slashing
Melee Tail +24, Damage 3d10+12 bludgeoning

Abilities

+2 Status to All Saves vs. Arcane
Shoo! (arcane, teleportation) —
Unerring Location — The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 7th, counteract modifier +25). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.
Dislocating Breath (arcane, teleportation) — The dragon exhales a swirl of energy that pulls creatures apart, dealing 12d6 force damage in a 40-foot type:cone (DC 33 Reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 40 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for 1d4 rounds.
Phase Jump (arcane, concentrate, teleportation) — Frequency once per round Effect The dragon teleports up to 75 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.
Portal Strike (arcane, concentrate, manipulate, teleportation) — The dragon momentarily opens a small portal and makes a claw Strike against a creature within 75 feet. The target is Off-Guard to the Strike.

Spells

Scrying (rank 6)
Teleport (rank 6)
Wall of Force (rank 6)
Banishment (rank 5)
Sending (rank 5)
Flicker (rank 4)
Liminal Doorway (rank 4)
Mirage (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Unfettered Movement (rank 4)
Clairaudience (rank 3)
Haste (rank 3)
Safe Passage (rank 3)
Blur (rank 2)
Dispel Magic (rank 2)
Humanoid Form (rank 2)
Ant Haul (rank 1)
Detect Magic (rank 1)
Detect Magic (rank 1)
Figment (rank 1)
Force Barrage (rank 1)
Know the Way (Constant) (rank 1)
Message (rank 1)
Read Aura (rank 1)
Read Aura (rank 1)
Tailwind (rank 1)
Telekinetic Projectile (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Phase Dragon (Adult, Spellcaster) in the encounter builder — free, no install.

Open in PathfinderGM →