Phasmadaemon
Creature 17 — daemon, fiend, unholy
The horrifying phasmadaemons make use of illusions and their own frightening appearances (that of serpents with bony tails, horned crocodilian skulls for heads, and several insectile pincers) to strike fear into the hearts of others. They represent deaths brought about by fright. Ultimately, any kind of fear can lead to the creation of a phasmadaemon, but a soul who transforms into such a fiend must quickly find other fears to feed on to build up their own strength. Without the nourishment of hu
Source: pathfinder-monster-core-2
Perception +29
Skills acrobatics +31, deception +31, intimidation +33, religion +29
Str
+8
Dex
+8
Con
+6
Int
+3
Wis
+4
Cha
+6
AC 39
Fort +31
Ref +26
Will +31
HP 340
Immunities death-effects, fear-effects
Weaknesses holy 15
Speed 25 feet, fly 35 feet
Offense
Melee Jaws +33, Damage 3d10+19 piercing
Melee Claw +33, Damage 3d8+19 slashing
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 35 Will
Frightful Presence
Unending Terror — Escaping fear near a phasmadaemon is no simple task. Creatures don't automatically reduce their Frightened condition while they are within the phasmadaemon's Frightful Presence aura. Instead, they must attempt a Will save at the end of their turn against the DC of the effect that caused the condition. On a success, the creature's frightened condition is reduced by 1.
Constrict — 3d10+9 bludgeoning, DC 35 Fortitude
Constrict
Consume Fear (emotion, fear, mental) — **Critical Success** The creature takes no damage and manages to break free from the phasmadaemon's Grab.
**Success** The creature takes half damage.
**Failure** The creature takes full damage and increases their frightened conditioned by 1, to a maximum of Frightened 4.
**Critical Failure** The creature takes double damage and increases their frightened condition by 2, to a maximum of frightened 4. If the creature is already frightened 4, it must attempt a DC 38 Fortitude saving throw. If it fails, it's reduced to 0 Hit Points and dies. This effect has the death and incapacitation traits.
Inescapable Form — The phasmadaemon can Squeeze through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The phasmadaemon can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.
Rend — Claw
Rend
Grab — Grab
Spells
Phantasmagoria (rank 9)
Duplicate Foe (rank 7)
Mask of Terror (rank 7)
Truesight (Constant) (rank 6)
Shadow Blast (rank 5)
Shadow Blast (rank 5)
Shadow Blast (rank 5)
Nightmare (At Will) (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Vision of Death (rank 4)
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