Phistophilus
Creature 10 — devil, fiend, unholy
Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. If a target is desirable enough, a phistophilus can offer contracts for prices seemingly lesser than their soul all at once, though in this case, the devil carefully manipulates the price to drive the signatory toward the forces of Hell anyway. Contract dev
Source: pathfinder-monster-core
Perception +21
Skills arcana +19, athletics +19, deception +23, diplomacy +21, intimidation +21, religion +19, society +19, stealth +18
Str
+3
Dex
+4
Con
+4
Int
+7
Wis
+5
Cha
+5
AC 30
Fort +18
Ref +18
Will +23
HP 150
Immunities fire
Resistances physical (except silver) 10, poison 10
Weaknesses holy 10
Speed 25 feet
Offense
Melee Binding Contract +23, Damage 3d6+11 slashing
Melee Horn +21, Damage 3d10+11 piercing
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Ward Contract — A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.
Draft Contract (divine, manipulate) — The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a Wish ritual but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell.
While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a Locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.
Infernal Investment — A contract devil can cast a 10th-rank innate Scrying spell at will, but only to target a creature with which they have a contract.
The target automatically critically fails its save.
Infernal Wound (divine) — The wounds from a contract devil's Strikes resist healing.
A spellcaster or item attempting to use healing magic on a creature suffering first attempts to counteract infernal wound (DC 29). If it is not counteracted, the healing has no effect.
Grab — Grab
Spells
Interplanar Teleport (rank 7)
Scrying (At Will, See Infernal Investment) (rank 6)
Illusory Scene (rank 5)
Mind Probe (rank 5)
Sending (At Will) (rank 5)
Truespeech (Constant) (rank 5)
Peaceful Bubble (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Fireball (rank 3)
Lightning Bolt (rank 3)
Locate (At Will) (rank 3)
Mind Reading (At Will) (rank 3)
Silence (rank 2)
Detect Magic (rank 1)
Diabolic Pact (rank 1)
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