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Phomandala

Creature 19 (unique) — dragon, humanoid

Pre-Remaster content. May include legacy alignment.

Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influe

Source: kingmaker-bestiary (Pre-Remaster)

Perception +32
Skills acrobatics +35, arcana +34, deception +37, intimidation +37, nature +35, religion +33
Str
+5
Dex
+8
Con
+6
Int
+5
Wis
+5
Cha
+10
AC 45 Fort +33 Ref +35 Will +32
HP 300
Speed 25 feet

Offense

Melee Cobra Fangs +32, Damage 4d12 + 13 piercing
Melee Snake Fangs +35, Damage 4d10 + 13 piercing

Abilities

All-Around Vision — All Around Vision
Biting Snakes
Petrifying Gaze (arcane, aura, visual) — 30 feet. When a creature ends its turn in the aura, it must attempt a DC 38 Fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.
Focus Gaze (arcane, concentrate, incapacitation, visual) — The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a DC 38 Fortitude save against the medusa's petrifying gaze. If the creature was already Slowed by petrifying gaze before attempting its save, a failed save causes it to be Petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
Jabberwock Bloodline — Phomandala's sorcerer bloodline is a result of Nyrissa's infusion of the medusa with jabberwock blood. This bloodline functions as the draconic bloodline, but the damage type caused is a line of sonic energy, and she uses the primal spell list instead of the arcane spell list.
Phomandala's Venom (poison) — Saving Throw DC 41 Fortitude Maximum Duration 6 rounds Stage 1 6d6 poison damage and Enfeebled 1 (1 round) Stage 2 9d6 poison damage and Enfeebled 2 (1 round)
Quickened Casting — Frequency once per day Effect When Phomandala's next action is to cast a spell that is 7th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Woodland Stride — Even the thickest vines and roots seem to part as Phomandala moves about. Phomandala ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede her progress.

Spells

Revival (rank 10)
Disjunction (rank 9)
Massacre (rank 9)
Overwhelming Presence (rank 9)
Horrid Wilting (rank 8)
Prismatic Wall (rank 8)
Eclipse Burst (rank 7)
Finger of Death (rank 7)
Mask of Terror (rank 7)
Regenerate (rank 7)
Baleful Polymorph (rank 6)
Chain Lightning (rank 6)
Dragon Form (rank 6)
Stone to Flesh (rank 6)
True Seeing (rank 6)
Chromatic Wall (rank 5)
Cone of Cold (rank 5)
Dragon Wings (rank 5)
Wall of Ice (rank 5)
Wall of Stone (rank 5)
Freedom of Movement (rank 4)
Spell Immunity (rank 4)
Blindness (rank 3)
Dragon Breath (rank 3)
Haste (rank 3)
Lightning Bolt (rank 3)
Meld into Stone (rank 3)
Slow (rank 3)
Wall of Thorns (rank 3)
Acid Arrow (rank 2)
Create Food (rank 2)
Dispel Magic (rank 2)
Enhance Victuals (rank 2)
Glitterdust (rank 2)
Resist Energy (rank 2)
Restoration (rank 2)
Web (rank 2)
Acid Splash (rank 1)
Charm (rank 1)
Charm (rank 1)
Chill Touch (rank 1)
Create Water (rank 1)
Detect Magic (rank 1)
Dragon Claws (rank 1)
Electric Arc (rank 1)
Fear (rank 1)
Ghost Sound (rank 1)
Gust of Wind (rank 1)
Heal (rank 1)
Heal (rank 1)
Heal (rank 1)
Heal (rank 1)
Magic Fang (rank 1)
Shield (rank 1)
True Strike (rank 1)

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