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Physician

Creature -1 — human, humanoid

The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Source: pathfinder-npc-core

Perception +6
Skills diplomacy +6, medicine +12, society +5
Str
-1
Dex
+1
Con
+1
Int
+4
Wis
+2
Cha
+2
AC 13 Fort +9 Ref +3 Will +8
HP 8
Speed 25 feet

Offense

Melee Fist +5, Damage 1d4-1 bludgeoning
Ranged Medical Textbook +5, Damage 1d4-1 bludgeoning

Abilities

+2 Bonus on Perception to Notice Ailments
Bedside Manner — A physician has a +4 circumstance bonus to Diplomacy checks to on or make a of a diseased, poisoned, or wounded creature.
Doctor's Hand — When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Medical Specialist — For medical matters, the physician is a 4th-level challenge.

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