Phytomancer Ghost
Creature 13 (unique) — ghost, incorporeal, spirit, undead, unholy, wood
Source: wardens-of-wildwood-bestiary
Perception +23
Skills acrobatics +22, nature +26, stealth +22
Str
-5
Dex
+5
Con
+5
Int
+2
Wis
+7
Cha
+6
AC 33
Fort +26
Ref +20
Will +23
HP 180
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, spirit, vitality) 10
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +25, Damage 2d10+13 void
Abilities
Rejuvenation (divine) — When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Frightful Moan (auditory, divine, emotion, fear, mental) — The ghost laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 33 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
Memory of Leaves (plant, primal, wood) — The ghost mourns its verdant birthplace, creating a swirling cloud of phantom leaves as a 20-foot emanation until the end of its next turn. All creatures within the emanation become Concealed, and all creatures outside the emanation become concealed to creatures within it. Creatures with the plant or wood traits ignore this concealment.
The ghost can't use Memory of Leaves again for 1d4 rounds.
Spells
Execute (rank 7)
Pollen Pods (rank 7)
Lignify (rank 6)
Tangling Creepers (rank 6)
Toxic Cloud (rank 5)
Life-Draining Roots (rank 4)
Detect Magic (rank 1)
Tangle Vine (rank 1)
Timber (rank 1)
Run Phytomancer Ghost in the encounter builder — free, no install.
Open in PathfinderGM →