Phytomancer Ghost
Creature 13 (unique) — ghost, incorporeal, spirit, undead, unholy, wood
WeaverShadeAERIALundeadincorporealspiritunholywood
Source: wardens-of-wildwood-bestiary
Perception +23; darkvision
Languages arboreal, muan
Skills acrobatics +22, nature +26, Plane of Wood Lore +25, stealth +22
Str
-5
Dex
+5
Con
+5
Int
+2
Wis
+7
Cha
+6
AC 33
Fort +26
Ref +20
Will +23
HP 180 (rejuvenation, void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, spirit, vitality) 10
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand (agile, finesse, magical) +25, Damage 2d10+13 void
Abilities
Rejuvenation (divine) — When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Frightful Moan (auditory, divine, emotion, fear, mental) — The ghost laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 33 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
Memory of Leaves (plant, primal, wood) — The ghost mourns its verdant birthplace, creating a swirling cloud of phantom leaves as a 20-foot emanation until the end of its next turn. All creatures within the emanation become Concealed, and all creatures outside the emanation become concealed to creatures within it. Creatures with the plant or wood traits ignore this concealment.
The ghost can't use Memory of Leaves again for 1d4 rounds.
The ghost can't use Memory of Leaves again for 1d4 rounds.
Primal Innate Spells DC 33, attack +25
7th Execute, Pollen Pods
6th Lignify, Tangling Creepers
5th Toxic Cloud
4th Life-Draining Roots
Cantrips (7th) Detect Magic, Tangle Vine, Timber
WORKS WELL WITH
SnareAERIALA controller that grounds or restrains flyers keeps enemies inside the fear aura instead of letting them scatter.
CrasherAERIALA hard-hitting striker finishes off targets already Frightened from a failed Will save.
SniperAERIALA ranged attacker exploits enemies who are Concealed and distracted within the phantom leaf cloud rather than closing to melee.
PUNISHES
✖ low Will✖ melee reliance✖ clumping
Avoid stacking with another Weaver relying on a fear aura; redundant Will-save effects compete for the same control window.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Phytomancer Ghost in the encounter builder — free, no install.
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