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Piranha Swarm

Creature 3 — animal, aquatic, swarm

Pre-Remaster content. May include legacy alignment.

More teeth and fury than body, few fish command as much fear and anxiety as the piranha. They move almost exclusively in schools, overwhelming larger creatures with sheer numbers and ferocity. Piranhas aggress toward sudden disturbances in the water and can smell blood from far away. Harvested piranha teeth serve as excellent cutting tools. Swimming in vast shoals through open ocean underneath the sparkling sun, lurking deep in the muddy beds of rivers, or schooling in pristine lakes, fish are

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +9
Skills acrobatics +10, athletics +8
Str
+1
Dex
+3
Con
+2
Int
-5
Wis
+2
Cha
-2
AC 16 Fort +9 Ref +10 Will +7
HP 40
Immunities precision, swarm-mind
Resistances bludgeoning 5, piercing 2, slashing 5
Weaknesses area-damage 5, splash-damage 5
Speed 0 feet, swim 30 feet

Abilities

Blood Scent — The piranha swarm can smell blood in the water from up to 1 mile away.
Swarm Mind — Swarm Mind
Feeding Frenzy — Each enemy in the swarm's space takes 2d6 piercing damage (DC 20 Reflex save). A creature that fails the save also takes 1d6 bleed and takes a -2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.

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