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Pirate

Creature 2 — human, humanoid

These scourges are a threat to anyone who spends time away from land. Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Source: pathfinder-npc-core

Perception +6
Skills acrobatics +7, athletics +8, deception +6, intimidation +6
Str
+2
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+2
AC 17 Fort +7 Ref +8 Will +6
HP 32
Speed 25 feet

Offense

Melee Cutlass +10, Damage 1d6+5 slashing
Melee Dagger +11, Damage 1d4+5 piercing
Ranged Dagger +11, Damage 1d4+5 piercing
Melee Fist +11, Damage 1d4+4 bludgeoning

Abilities

Bravery — When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Reactive Strike — Reactive Strike
Boarding Action — The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

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