Piscodaemon
Creature 10 — amphibious, daemon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Scions of death by poisoning, piscodaemons are cruel even by daemonic standards, delighting in slow and painful suffering. To a piscodaemon, death is but the icing on a putrescent cake-its true pleasure comes from watching, hearing, smelling, and even tasting raw anguish. While poisons and venoms are piscodaemons' preferred tools, their cruel claws are more than capable of tearing enemies asunder if necessary. Piscodaemons dwell in fetid swamps and noxious waterways, including the River Styx, t
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +19
Skills athletics +22, intimidation +19, medicine +17, stealth +22, survival +19
Str
+6
Dex
+4
Con
+6
Int
+2
Wis
+3
Cha
+3
AC 28
Fort +22
Ref +16
Will +19
HP 200
Immunities death-effects, poison
Weaknesses holy 10
Speed 25 feet, swim 40 feet
Offense
Melee Claw +23, Damage 2d10+12 slashing plus 1d6 spirit
Melee Tentacle +23, Damage 2d6+12 bludgeoning plus 1d6 spirit
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Attack of Opportunity — Attack Of Opportunity
Enhance Venom (divine, misfortune, poison) —
Constrict — 2d10+6 bludgeoning damage, DC 30 Fortitude
Constrict
Gory Rend — The piscodaemon makes two claw Strikes against the same creature. If both hit, the creature takes 2d10 bleed and is exposed to piscovenom.
Piscovenom (poison) — Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 1d8 poison damage and Enfeebled 1 (1 round)
Stage 2 2d8 poison damage and Enfeebled 1 (1 round)
Stage 3 4d8 poison damage and Enfeebled 2 (1 round)
Grab — Grab
Spells
Dimension Door (rank 5)
Dimension Door (At will) (rank 4)
Stinking Cloud (rank 4)
See Invisibility (Constant) (rank 2)
Detect Alignment (At will) (Good Only) (rank 1)
Detect Poison (At will) (rank 1)
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