Plague Doctor
Creature 5 — human, humanoid
These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. To see a plague doctor signals that disease has infested the land—and that it might have already taken hold. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Source: pathfinder-npc-core
Perception +13
Skills intimidation +9, medicine +13, religion +13
Str
+0
Dex
+1
Con
+4
Int
+2
Wis
+4
Cha
+2
AC 20
Fort +13
Ref +8
Will +13
HP 70
Speed 25 feet
Offense
Melee Staff +9, Damage 1d4 bludgeoning
Melee Fist +10, Damage 1d4 bludgeoning
Ranged Crossbow +10, Damage 1d8 piercing
Abilities
+2 Circumstance Bonus on Saves vs. Disease —
Healing Hands — When the plague doctor casts Heal, they roll d10s instead of d8s.
Improved Communal Healing — When the plague doctor casts Heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's rank to themself or any other creature within range of the spell.
Spells
Cleanse Affliction (rank 2)
Clear Mind (rank 2)
Peaceful Rest (rank 2)
Cleanse Cuisine (rank 1)
Detect Poison (rank 1)
Guidance (rank 1)
Heal (rank 1)
Healer's Blessing (rank 1)
Light (rank 1)
Message (rank 1)
Sigil (rank 1)
Stabilize (rank 1)
Run Plague Doctor in the encounter builder — free, no install.
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