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Planar Terra-cotta Squadron

Creature 15 (rare) — construct, troop

Pre-Remaster content. May include legacy alignment.

Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features. These constructed warriors can work together as a trained group to repel intruders.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +24
Skills athletics +18, intimidation +20
Str
+8
Dex
+4
Con
+8
Int
+1
Wis
+3
Cha
+4
AC 37 Fort +26 Ref +23 Will +24
HP 300
Weaknesses bludgeoning 15, area-damage 20, splash-damage 10
Speed 25 feet

Abilities

Form Up — Form Up
Planar Step (teleportation) — The planar terra-cotta squadron momentarily moves beneath the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar Step again for 1d4 rounds
Attack of Opportunity — Attack Of Opportunity
Shield Block — Shield Block
Troop Defenses — Thresholds 200 (3 segments), 100 (2 segments) Troop Defenses
Aim as One — The troop launches a ranged attack in the form of a 10-foot burst within 100 feet that deals 3d8+13 untyped damage (DC 33 Reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Raise Shields — The troop raises steel shields, with the effects of Raise a Shield.
Strike as One — 1 to 3 Frequency once per round Effect The garrison makes a melee attack against each enemy in a 5-foot emanation (DC 30 Reflex save). The damage depends on the number of actions. 1 2d8 slashing damage. 2 3d8+13 slashing damage. 3 4d8+16 slashing damage.
Troop Movement — Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

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