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Planetar

Creature 16 (uncommon) — angel, celestial, holy

Pre-Remaster content. May include legacy alignment.

The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and they often leave prolonged dialogue to other angels. Of course, no planetar ignores the importance of diplomacy, but they know that others among the angelic hosts are better suited to that task, while they focus on the larger picture. In angelic armies, planetars serve as commanders or generals. They stand at least 9 feet tall and weigh over 500 pou

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +28
Skills athletics +32, intimidation +32, religion +32
Str
+8
Dex
+3
Con
+6
Int
+5
Wis
+6
Cha
+6
AC 39 Fort +28 Ref +25 Will +28
HP 300
Weaknesses unholy 15
Speed 25 feet, fly 60 feet

Offense

Melee Holy Greatsword +32, Damage 3d12+16 slashing

Abilities

Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Unholy) — Regeneration
+4 Bonus on Perception to Detect Illusions
Aura of Righteousness (aura, divine) — 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.
Blade of Justice (holy) — The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent spirit damage to the target. The planetar can convert all the physical damage from the attack into spirit damage.
Change Shape (concentrate, divine, polymorph) — The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes. Change Shape
Holy Armaments (divine) — Any weapon gains the effect of a Holy property rune while a planetar wields it.

Spells

Dispel Magic (rank 8)
Earthquake (rank 8)
Power Word Stun (rank 8)
Sunburst (rank 8)
Charm (rank 7)
Plane Shift (rank 7)
Power Word Blind (rank 7)
Remove Fear (At will) (rank 7)
Blade Barrier (rank 6)
Dispel Magic (At will) (rank 6)
Breath of Life (rank 5)
Call Spirit (rank 5)
Death Ward (rank 5)
Detect Alignment (Constant) (Evil only) (rank 5)
Freedom of Movement (rank 5)
Restoration (rank 5)
Resurrect (rank 5)
Tongues (Constant) (rank 5)
True Seeing (Constant) (rank 5)
Divine Wrath (rank 4)
Invisibility (At will) (Self only) (rank 2)
Remove Paralysis (rank 2)
Angelic Messenger (rank 1)
Heal (rank 1)

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