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Pleroma

Creature 20 — aeon, monitor

Among the most powerful of all the true aeons, pleromas are the ultimate manifestation of the duality of creation and destruction. Their physical manifestation is a constant state of flux between these two extremes; their forms are draped in a hooded, shifting cloak of night black where galaxies and other celestial objects flit in and out of existence at every moment, as if depicting the constant life, death, and rebirth of a miniature, self-contained universe. Pleromas see the multiverse as bo

Source: pathfinder-monster-core

Perception +37
Skills acrobatics +33, arcana +38, deception +34, diplomacy +34, occultism +38, religion +39, stealth +35
Str
+6
Dex
+7
Con
+6
Int
+8
Wis
+9
Cha
+6
AC 45 Fort +32 Ref +31 Will +37
HP 335
Immunities vitality, void
Weaknesses spirit 20
Speed 0 feet, fly 40 feet

Offense

Melee Touch of Creation +36, Damage 5d8+16 vitality
Melee Touch of Destruction +36, Damage 5d8+16 void

Abilities

Envisioning (aura, divine, mental) — 100 feet A pleroma can communicate mentally with any creatures in the aura using wordless psychic projections. They don't need to share a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.
Lifesense 120 feet — Lifesense
At-Will Spells — At Will Spells
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 20 (Deactivated by Spirit) — Regeneration
Reality Twist
Generate Sphere (concentrate, divine) — The pleroma manifests a 2-foot-diameter sphere of energy—either a white sphere of creation that hovers above their left hand or a black sphere of oblivion above their right. This action has the vitality trait for a sphere of creation or the void trait for a sphere of oblivion. A sphere vanishes after 1 minute, when it is more than 300 feet from the pleroma, or when the pleroma Generates a Sphere of that type again. A sphere of oblivion winks out of existence when it vanishes, but a sphere of creation explodes in blinding light—each creature in a 30-foot emanation must succeed at a DC 43 Fortitude save or be permanently Blinded. This is a light effect.
Propel Sphere (concentrate, divine) — This is an incapacitation effect. **Success** The creature takes no damage and is pushed out of the sphere to the nearest open space of the GM's choice. **Failure** The creature takes full damage; this is 20d6 vitality{vitality} damage for a sphere of creation or 20d6 void{void} damage for a sphere of oblivion, but it can damage any type of creature regardless of its normal immunities. The creature is then pushed out of the sphere as on a success. A creature reduced to 0 HP is slain instead of being pushed out, either merged with new matter for a sphere of creation or completely destroyed for a void of oblivion; the creature can be restored only via a Wish ritual or similarly powerful effect. This is a death effect. **Critical Failure** As failure, but the creature takes double damage.

Spells

Manifestation (rank 10)
Detonate Magic (rank 9)
Overwhelming Presence (rank 9)
Unrelenting Observation (rank 8)
Interplanar Teleport (rank 7)
Retrocognition (rank 7)
Blessed Boundary (rank 6)
Disintegrate (rank 6)
Truesight (Constant) (rank 6)
Banishment (rank 5)
Creation (At Will) (rank 4)
Shape Stone (At Will) (rank 4)
Unfettered Movement (Constant) (rank 4)
Hypercognition (At Will) (rank 3)
Create Food (At Will) (rank 2)
Shape Wood (At Will) (rank 2)
Create Water (At Will) (rank 1)
Vitality Lash (rank 1)
Void Warp (rank 1)

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