Poacher
Creature 2 — human, humanoid
Rules against hunting may insulate the private reserves of nobles or guard the viability of animal populations in shared forests during specific seasons. Poachers violate those laws—sometimes out of greed, sometimes out of desperation, and sometimes for sport. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Source: pathfinder-npc-core
Perception +9
Skills crafting +4, deception +4, nature +7, stealth +8, survival +7
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+0
AC 18
Fort +7
Ref +10
Will +7
HP 30
Speed 25 feet
Offense
Melee Light Mace +11, Damage 1d4+4 bludgeoning
Melee Fist +11, Damage 1d4+4 bludgeoning
Ranged Composite Shortbow +11, Damage 1d6+3 piercing
Abilities
Expert Subsistence — While using Survival to , if the poacher rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and four additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.
Snare Crafting — The poacher knows how to craft the following snares:
Alarm Snare
Hampering Snare
Marking Snare
Signaling Snare
The poacher can create up to four snares each day without paying for the materials, using 3 Interact actions to deploy a snare. The snare becomes inert after 24 hours.
On the Hunt (concentrate) — The poacher designates one creature they're observing or tracking as their prey. The poacher gains a +2 circumstance bonus to Perception checks to the prey and to Survival checks to the prey. The first time the poacher hits the designated prey in a round, they deal an additional 1d4 precision damage. These effects last until the poacher uses On the Hunt again.
Run Poacher in the encounter builder — free, no install.
Open in PathfinderGM →