Pokmit Bloody-Pike
Creature 18 (unique) — undead
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDundeadcold
Source: blood-lords-bestiary (Pre-Remaster)
Perception +31; darkvision
Languages common, necril
Skills athletics +35, intimidation +33, religion +31, society +31, Warfare Lore +33
Str
+9
Dex
+6
Con
+6
Int
+5
Wis
+5
Cha
+7
Items Composite Longbow, Longspear, Warhammer, Full Plate
AC 42
Fort +32
Ref +30
Will +29
HP 335
Immunities bleed
Speed 25 feet
Offense
Melee Longspear (cold, magical, reach-10) +36, Damage 3d8+19 piercing plus 1d6 bleed
Melee Warhammer (cold, magical, shove) +35, Damage 3d8+19 bludgeoning
Melee Fist (agile, cold, magical, unarmed) +35, Damage 2d6+19 bludgeoning
Ranged Composite Longbow (cold, deadly-d10, magical, propulsive, reload-0, volley-30) +32, range increment 100 feet, Damage 3d8+17 piercing
Abilities
Attack of Opportunity —
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, Pokmit automatically attempts to counteract it, with a +29 counteract modifier.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Devastating Blast (arcane, cold) — Pokmit unleashes a 30-foot cone of cold. Creatures in the area take 10d12 cold damage (DC 40 Reflex). The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw DC 44 Will save
Onset 1 hour
Stage 1 Doomed 1 and can't remove the armor (1 day)
Stage 2 Doomed 2, hampered 10, and can't remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight
Saving Throw DC 44 Will save
Onset 1 hour
Stage 1 Doomed 1 and can't remove the armor (1 day)
Stage 2 Doomed 2, hampered 10, and can't remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight
Pike Master — Pokmit's longspear reach increases by 5 feet until the start of his next turn, and he makes a single longspear Strike against any number of creatures. These attacks count toward Pokmit's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
Pokmit's Discernment — Frequency once per round
Effect Pokmit sizes up the defenses of a creature within 30 feet; he must know the creature is near, but need not be able to see it. Until the start of Pokmit's next turn, Pokmit's attacks against the target ignore any flat check required due to the target being Concealed or Hidden.
Effect Pokmit sizes up the defenses of a creature within 30 feet; he must know the creature is near, but need not be able to see it. Until the start of Pokmit's next turn, Pokmit's attacks against the target ignore any flat check required due to the target being Concealed or Hidden.
Ruinous Weapons — Any weapon or unarmed attack Pokmit uses gains the effects of the +1 greater striking and Greater Frost weapons runes. (These bonuses are included in his statistics above.)
Weapon Master — Pokmit has access to the critical specialization effects of any weapons he wields.
WORKS WELL WITH
FlankerLANDThe Anvil holds enemy attention while the Flanker exploits off-guard positioning against reach-locked foes.
SniperLANDThe Anvil's Attack of Opportunity and reach zone protect the Sniper while they deliver consistent damage from range.
ShadeLANDThe Shade capitalizes on the chaos of Devastating Blast to reposition and debuff key targets.
PUNISHES
✖ vitality magic✖ clumping✖ mobility
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Pokmit Bloody-Pike in the encounter builder — free, no install.
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