Political Upstart
Creature 0 — human, humanoid
Fiery and heady, a political upstart actively pushes against the status quo. These lone wolves have an aura of mystery, bravado, and swagger.
Source: pathfinder-npc-core
Perception +8
Skills deception +8, diplomacy +10, performance +10, society +11
Str
+0
Dex
+1
Con
+0
Int
+2
Wis
+2
Cha
+3
AC 14
Fort +4
Ref +7
Will +10
HP 15
Speed 25 feet
Offense
Melee Fist +5, Damage 1d4 bludgeoning
Abilities
Rhetoric Specialist — For social encounters involving debate and legal logic, the political upstart is a 3rd-level challenge.
+3 to Sense Motive —
Fascinating Speech (auditory, concentrate, emotion, linguistic, mental) — The political upstart begins a rousing speech which they can Sustain up to 1 minute. Any creature within 30 feet that can hear the speech, must attempt a DC 17 Will save.
**Success** The creature is unaffected.
**Failure** The creature is Fascinated with the upstart for 1 round.
**Critical Failure** The creature is fascinated with the upstart as long as the speech lasts.
Fiery Rhetoric (auditory, concentrate, emotion, linguistic, mental) — The upstart rattles off talking points at an enemy within 30 feet. The target takes a –2 status penalty to Perception and Will saves for 1 minute.
Retort — A creature fails a Charisma-based skill check against the political upstart
Effect The political upstart targets the creature with Fiery Rhetoric.
Run Political Upstart in the encounter builder — free, no install.
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