Poltergeist
Creature 5 — incorporeal, spirit, undead, unholy
When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless, invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or led to extreme emotional trauma.
Source: pathfinder-monster-core
Perception +11
Skills acrobatics +14, intimidation +15, stealth +14
Str
-5
Dex
+5
Con
+0
Int
-1
Wis
+2
Cha
+4
AC 22
Fort +9
Ref +14
Will +13
HP 55
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, vitality, spirit) 5
Speed 0 feet, fly 20 feet
Offense
Ranged Telekinetic Object +13, Damage 2d12 untyped
Abilities
Site Bound — A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area
Natural Invisibility — A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.
Rejuvenation (occult) — When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Telekinetic Defense —
Void Healing — Negative Healing
Frighten (concentrate, emotion, fear, incapacitation, mental) — At the start of its next turn, the poltergeist becomes invisible again.
Telekinetic Storm (concentrate, occult) — The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.
When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot emanation{30 feet}. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12 untyped damage on a failure, and no damage on a critical failure.
Spells
Telekinetic Maneuver (At Will) (rank 2)
Telekinetic Hand (rank 1)
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