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Precentor

Creature 16 (uncommon) — fiend, unholy, velstrac

Pre-Remaster content. May include legacy alignment.

Velstracs are horrific, shadow-dwelling fiends who seek ultimate sensation through self-mutilation. They transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of debasement and torture before then turning their knives on themselves. Although velstracs consider themselves beyond such limitations as morality or mortal taboos, their victims know them as emotionless tormentors who inflict debased, sadistic suffering. They claim to seek perfect

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +32
Skills acrobatics +27, athletics +28, deception +32, diplomacy +34, intimidation +32, performance +34, religion +30, stealth +29
Str
+6
Dex
+7
Con
+3
Int
+6
Wis
+6
Cha
+8
AC 39 Fort +25 Ref +29 Will +30
HP 295
Immunities cold
Weaknesses holy 20, silver 20
Speed 30 feet, fly 30 feet

Offense

Melee Claw +31, Damage 4d10+6 slashing plus 1d6 bleed

Abilities

Painsight (divine) — A precentor automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 25 (Deactivated by Holy or Silver) — Regeneration
Unnerving Gaze (aura, divine, mental, visual) — 30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 Will save or become Doomed 1.
Assemble Choir — The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor's choir of screams are Fascinated by each other and the precentor, and they can't use hostile actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor's saving throw DC and attack bonus.
Focus Gaze (concentrate, divine, mental, visual) — The precentor stares at a creature it can see within 30 feet. The target must immediately attempt a DC 38 Will save against the precentor's unnerving gaze. In addition, if the creature was already Doomed, on a failed save, it sees the skin of its own body peel back, making it Confused for as long as it remains Doomed. After attempting this save, the creature is then temporarily immune until the start of the precentor's next turn.
Tormenting Touch (divine, emotion, mental) — The precentor touches a creature within 10 feet, causing it to constantly scream in agony. The target must attempt a DC 38 Will save. While the target is stupefied by this effect, its continual screams cause it to automatically fail Stealth checks. **Critical Success** The target is unaffected. **Success** The target is Stupefied 1. **Failure** The target is Stupefied 3. **Critical Failure** The target is Stupefied 4. The target can attempt a new Will save at the start of each of its turns, reducing the stupefied condition by 1 on each successful save. If the target reduces its stupefied condition to 0 in this way, the target is no longer affected.

Spells

Wail of the Banshee (rank 9)
Mind Blank (Constant) (rank 8)
Plane Shift (At Will) (Self Only) (to the Universe or Netherworld only) (rank 7)
True Seeing (Constant) (rank 6)
Synesthesia (At Will) (rank 5)
Fly (Constant) (rank 4)
Sound Burst (At Will) (rank 2)
Daze (rank 1)
Detect Magic (Constant) (rank 1)
Harm (rank 1)
Sigil (rank 1)

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