Priest of Pharasma
Creature 6 — human, humanoid
Pre-Remaster content. May include legacy alignment.
Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation. Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.
Source: npc-gallery (Pre-Remaster)
Perception +14
Skills diplomacy +12, medicine +14, religion +14, society +11, survival +12
Str
+3
Dex
+3
Con
+1
Int
+0
Wis
+4
Cha
+2
AC 21
Fort +11
Ref +11
Will +14
HP 80
Speed 25 feet
Offense
Melee Dagger +13, Damage 1d6+5 piercing
Ranged Dagger +13, Damage 1d6+5 piercing
Abilities
Healing Hands — When the priest casts Heal, they roll d10s instead of d8s.
Steady Spellcasting — If another creatures reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 Flat. If the priest succeeds, their action isn't disrupted.
Spells
Circle of Protection (rank 3)
Searing Light (rank 3)
Consecrate (rank 2)
Gentle Repose (rank 2)
Silence (rank 2)
Spiritual Weapon (rank 2)
Death's Call (rank 1)
Detect Magic (rank 1)
Disrupt Undead (rank 1)
Disrupting Weapons (rank 1)
Heal (rank 1)
Light (rank 1)
Mindlink (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Spirit Link (rank 1)
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