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Priest of Sarenrae

Creature 6 — holy, human, humanoid

Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation. Religions inspire devout individuals to uphold their tenets.

Source: pathfinder-npc-core

Perception +14
Skills diplomacy +12, medicine +14, religion +14, society +11, survival +12
Str
+3
Dex
+3
Con
+1
Int
+0
Wis
+4
Cha
+2
AC 21 Fort +11 Ref +13 Will +16
HP 80
Speed 25 feet

Offense

Melee Scimitar +14, Damage 1d6+8 slashing
Melee Fist +13, Damage 1d4+8 bludgeoning

Abilities

Healing Hands — When the priest casts Heal, they roll d10s instead of d8s.
Steady Spellcasting — If another creature's reaction disrupts the priest's spellcasting action, the priest attempts a DC 15 Flat. If the priest succeeds, their action isn't disrupted.

Spells

Fireball (rank 3)
Holy Light (rank 3)
Consecrate (rank 2)
Resist Energy (rank 2)
Revealing Light (rank 2)
Spiritual Armament (rank 2)
Breathe Fire (rank 1)
Dazzling Flash (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Heal (rank 1)
Infuse Vitality (rank 1)
Light (rank 1)
Read Aura (rank 1)
Spirit Link (rank 1)
Vitality Lash (rank 1)

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