Priest of Sarenrae
Creature 6 — holy, human, humanoid
MenderFlankerLANDholyhumanoid
Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation. Religions inspire devout individuals to uphold their tenets.
Source: pathfinder-npc-core
Perception +14
Languages common
Skills diplomacy +12, medicine +14, religion +14, society +11, survival +12
Str
+3
Dex
+3
Con
+1
Int
+0
Wis
+4
Cha
+2
Items Scimitar, Religious Symbol of Sarenrae
AC 21
Fort +11
Ref +13
Will +16
HP 80
Speed 25 feet
Offense
Melee Scimitar (forceful, magical, sweep) +14, Damage 1d6+8 slashing
Melee Fist (agile, nonlethal, unarmed) +13, Damage 1d4+8 bludgeoning
Abilities
Healing Hands — When the priest casts Heal, they roll d10s instead of d8s.
Steady Spellcasting — If another creature's reaction disrupts the priest's spellcasting action, the priest attempts a DC 15 Flat. If the priest succeeds, their action isn't disrupted.
Divine Prepared Spells DC 24, attack +16
3rd Fireball, Holy Light (×2)
2nd Resist Energy, Revealing Light, Spiritual Armament
1st Breathe Fire, Heal (×5), Infuse Vitality, Spirit Link
Cantrips (3rd) Detect Magic, Divine Lance, Light, Read Aura, Vitality Lash
Divine Focus Spells DC 24, attack +16; 1 Focus Point
1st Dazzling Flash
WORKS WELL WITH
AnvilLANDan anvil locks enemies in place while this healer supports from nearby with scimitar sweep attacks
CrasherLANDempowered healing sustains the crasher through aggressive engagements
SnareLANDa snare funnels enemies into predictable positions for coordinated melee and healing coverage
stacking healers starves the party of damage output and frontline presence
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Priest of Sarenrae in the encounter builder — free, no install.
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