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Prisoner

Creature 1 — human, humanoid

Most who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through interminable days of boredom and deprivation. Some, however, may use their time on the inside to strengthen their criminal connections. Using force and intimidation to gain status among other prisoners, they create makeshift weapons to take down their enemies and give them an edge if escape becomes possible. Even for prisoners who don't become involved in

Source: pathfinder-npc-core

Perception +6
Skills acrobatics +7, athletics +6, intimidation +3, stealth +7, thievery +7
Str
+3
Dex
+4
Con
+1
Int
+0
Wis
+1
Cha
+0
AC 16 Fort +4 Ref +9 Will +6
HP 17
Speed 25 feet

Offense

Melee Shiv +7, Damage 1d4+3 piercing
Melee Fist +7, Damage 1d4+3 bludgeoning

Abilities

Sneak Attack — The prisoner does an extra 1d6 precision damage to Off-Guard creatures.
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to the prisoner.
You're Next (emotion, fear, mental) —

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