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Profane Ghoul

Creature 10 (rare) — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: shadows-at-sundown-bestiary (Pre-Remaster)

Perception +19
Skills acrobatics +22, athletics +17, religion +19, stealth +20
Str
+3
Dex
+6
Con
+5
Int
+3
Wis
+5
Cha
+5
AC 30 Fort +17 Ref +22 Will +19
HP 180
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 10 feet

Offense

Melee Jaws +22, Damage 2d10+7 piercing plus 2d6 void
Melee Claw +22, Damage 2d6+7 slashing plus 2d6 void

Abilities

Void Healing — Negative Healing
Ghoul Fever (disease) — Saving Throw DC 29 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.
Profane Paralysis (incapacitation, occult) — Any living, non-elf creature hit by the profane ghoul's attack must attempt a DC 29 Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature is Slowed 1. **Failure** The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Profane Whispers (auditory, mental, occult) — The ghoul whispers profane secrets of undeath. Living creatures within 10-foot emanation{10 feet} of the ghoul take 2d8 persistent mental damage. Those with ghoul fever must also succeed at a DC 29 Will save or have the disease advance one step. The profane ghoul can't use Profane Whispers again for 24 hours.
Scuttle (move) — The profane ghoul crawls on all fours, moving up to half its Speed. This movement doesn't trigger reactions.

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