Prospecti Statue
Creature 7 — construct, earth, mindless
Pre-Remaster content. May include legacy alignment.
As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +13
Skills athletics +17
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 26
Fort +17
Ref +10
Will +9
HP 100
Speed 30 feet
Offense
Melee Stone Fist +19, Damage 2d12+6 bludgeoning
Melee Longsword +18, Damage 1d8+10 slashing
Abilities
Construct Armor (Hardness 10) — Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.
Stone Robes — The Prospecti statue turns suddenly, causing its robes, which flow like fabric despite being as hard as stone, to swing about and damage opponents.
Creatures adjacent to the animated statue take 2d6+6 bludgeoning damage (DC 25 Reflex save; on a critical failure, the creature is also knocked Prone).
Grab — Grab
Run Prospecti Statue in the encounter builder — free, no install.
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