Prowler Wight
Creature 9 (uncommon) — undead, unholy, wight
Pre-Remaster content. May include legacy alignment.
Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and mausoleums, waiting for hapless victims to pass by before striking. Wights are undead beings of spite who primarily stalk places related to death.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +18
Skills acrobatics +18, deception +18, stealth +20
Str
+4
Dex
+5
Con
+2
Int
+1
Wis
+3
Cha
+3
AC 28
Fort +17
Ref +20
Will +16
HP 155
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Dagger +21, Damage 2d4+7 piercing
Melee Claw +20, Damage 1d8+7 slashing
Abilities
Final Spite —
Void Healing — Negative Healing
Drain Life (divine) — When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a DC 25 Fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.
Feign Death (concentrate) — The prowler wight quenches the telltale red glow in their eye sockets, falls Prone, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on Deception checks and DCs to pass as an ordinary corpse.
Sneak Attack — The prowler wight deals an additional 2d6 precision damage to Off-Guard creatures.
Spawn Prowler Wight (divine) — A living humanoid killed by a prowler wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the prowler wight that killed them. They don't have drain life or spawn prowler wight and are Clumsy 2 for as long as they're a prowler wight spawn. If the creator of the prowler wight spawn dies, the prowler wight spawn becomes a fully autonomous prowler wight; they regain their free will, gain drain life and spawn prowler wight, and are no longer clumsy
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