Prowler Wight
Creature 9 (uncommon) — undead, unholy, wight
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDundeadunholyvoid
Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and mausoleums, waiting for hapless victims to pass by before striking. Wights are undead beings of spite who primarily stalk places related to death.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +18; darkvision
Languages common, necril
Skills acrobatics +18, deception +18, stealth +20
Str
+4
Dex
+5
Con
+2
Int
+1
Wis
+3
Cha
+3
Items Dagger, Leather Armor
AC 28
Fort +17
Ref +20
Will +16
HP 155 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +21, Damage 2d4+7 piercing
Melee Claw (agile, finesse, unarmed) +20, Damage 1d8+7 slashing
Abilities
Final Spite —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Life (divine) — When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a DC 25 Fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.
Feign Death (concentrate) — The prowler wight quenches the telltale red glow in their eye sockets, falls Prone, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on Deception checks and DCs to pass as an ordinary corpse.
Sneak Attack — The prowler wight deals an additional 2d6 precision damage to Off-Guard creatures.
Spawn Prowler Wight (divine) — A living humanoid killed by a prowler wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the prowler wight that killed them. They don't have drain life or spawn prowler wight and are Clumsy 2 for as long as they're a prowler wight spawn. If the creator of the prowler wight spawn dies, the prowler wight spawn becomes a fully autonomous prowler wight; they regain their free will, gain drain life and spawn prowler wight, and are no longer clumsy
WORKS WELL WITH
AnvilLANDA durable frontliner draws attention while the ambusher sets up off-guard strikes from concealment.
WeaverLANDDebuff spells that inflict off-guard enable Sneak Attack without requiring flanking setup.
CrasherLANDDisruption from a diver scatters formations, creating isolated targets for precision strikes.
PUNISHES
✖ low Perception✖ isolation✖ low Fortitude
Multiple shades compete for the same ambush timing and off-guard targets.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Prowler Wight in the encounter builder — free, no install.
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