Pugwampi (BB)
Creature 0 — fey, gremlin
Pre-Remaster content. May include legacy alignment.
Gremlins are cruel fey tricksters and saboteurs who enjoy causing inventive destructiveness. Dog-faced pugwampis are craven, and they take great joy in the accidents and missteps caused by the ill fortune they magically project.
Source: menace-under-otari-bestiary (Pre-Remaster)
Perception +6
Skills crafting +2, deception +2, nature +4, stealth +5, thievery +5
Str
-3
Dex
+3
Con
+0
Int
+0
Wis
+2
Cha
-2
AC 14
Fort +5
Ref +8
Will +6
HP 17
Weaknesses cold-iron 2
Speed 25 feet
Offense
Melee Shortsword +8, Damage 1d6-1 slashing
Ranged Shortbow +8, Damage 1d6-1 piercing
Abilities
-2 Penalty on Perception to Hear things —
Animal Talker — Pugwampis can talk to and understand animals.
Unluck Aura (mental, primal) — Creatures other than animals, gremlins, and kholo within 20-foot emanation{20 feet} become extremely unlucky. They must attempt a DC 16 Will save, rolling this Will save twice and using the worse result.
On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi.
Multiple pugwampis don't create any increased effect.
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