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Punish the Impertinent

Hazard 10 (unique) — magical, shadow, trap

Three shadow tendrils emerge from the ground and seize trespassers.

Source: wardens-of-wildwood-bestiary

Perception +0
Skills stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 27 Fort +16 Ref +22 Will +0
HP 30
Immunities critical-hits, precision

Offense

Melee Lash +23, Damage 2d12+13 bludgeoning

Abilities

Shadow Tendrils
Constrict — 2d12 bludgeoning, DC 33 Fortitude Constrict
Improved Grab — Improved Grab

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