Punish the Impertinent
Hazard 10 (unique) — magical, shadow, trap
Three shadow tendrils emerge from the ground and seize trespassers.
Source: wardens-of-wildwood-bestiary
Perception +0
Skills stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 27
Fort +16
Ref +22
Will +0
HP 30
Immunities critical-hits, precision
Offense
Melee Lash +23, Damage 2d12+13 bludgeoning
Abilities
Shadow Tendrils —
Constrict — 2d12 bludgeoning, DC 33 Fortitude
Constrict
Improved Grab — Improved Grab
Run Punish the Impertinent in the encounter builder — free, no install.
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