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Purrodaemon

Creature 18 — daemon, fiend, unholy

Pre-Remaster content. May include legacy alignment.

CrasherSniperLANDAERIALfienddaemonunholy

Few creatures embody war's sheer amount of bloodshed and loss of life as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are bedecked in black, unholy armor, with weapons piercing their flesh at every opening. Far from wounds, however, these weapons are the purrodaemon's arsenal. A purrodaemon can, with frightening swiftness and nauseating ease, extract a weapon from its own flesh as though drawing a sword from a sheath, and their blood is so tainted with evil that weapo

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +33; darkvision, truesight 60 feet
Languages common, daemonic; telepathy 100 feet
Skills athletics +37, intimidation +35, religion +30, stealth +34, survival +33, Warfare Lore +32
Str
+9
Dex
+6
Con
+7
Int
+4
Wis
+7
Cha
+7
Items +2 Greater Striking Glaive, Soul Gem (2), Steeped Weapon (7-10)
AC 43 Fort +33 Ref +30 Will +29 +1 status to all saves vs. magic
HP 335
Immunities bleed, death-effects
Resistances piercing 15
Weaknesses holy 15
Speed 25 feet, fly 50 feet

Offense

Melee Glaive (deadly-d8, evil, forceful, magical, reach-15, unholy) +37, Damage 3d8+17 slashing plus 2d6 spirit plus 4d6 bleed
Ranged Hurled Weapon (deadly-d10, evil, magical, propulsive, unholy) +35, range increment 120 feet, Damage 2d10+12 piercing plus 1d6 spirit plus 4d6 bleed

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Hurl Weapon (divine) — The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands.
Recall Weapon
Steep Weapon (manipulate) — The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage.

If a purrodaemon Interacts to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon's fiendish power and becomes a +2 greater striking weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon's attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon's living body. A steeped weapon can be Disarmed.
Twist the Blade
Divine Innate Spells DC 37, attack +27
9th Bind Soul, Blade Barrier, Chain Lightning
7th Teleport
6th True Seeing (Constant)
5th Dimension Door, Flame Strike
4th Dimension Door (At will)
1st Detect Alignment (At will) (Good only)

WORKS WELL WITH

WeaverLAND / AERIALWeaver divine support amplifies strike damage and mitigates holy weakness, compounding the daemon's offensive tempo.
AnvilLAND / AERIALAnvil locks enemy front-liners at ground level, letting the daemon exploit reach advantage from aerial positioning without retaliation.
ShadeLAND / AERIALShade stealth disruption divides enemy attention across two threat vectors, creating openings for the daemon's dive strikes.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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