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Pusk

Creature 2 — demon, fiend, unholy

Among the lowest and least powerful of all demons, the wretched pusks are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves. Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weake

Source: pathfinder-monster-core

Perception +6
Skills acrobatics +6, athletics +8, deception +6, stealth +6
Str
+4
Dex
+0
Con
+4
Int
-3
Wis
+0
Cha
+0
AC 17 Fort +10 Ref +4 Will +8
HP 36
Weaknesses cold-iron 3, holy 3
Speed 20 feet

Offense

Melee Jaws +10, Damage 1d8+4 piercing
Melee Claw +10, Damage 1d6+4 slashing

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Sloth — When a pusk regains their actions, roll 1d4. The pusk regains that many actions for the turn (to a maximum of 3, or 2 if the pusk is a minion). Effects like the slowed condition can further reduce their number of actions.
Cower — The pusk makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the pusk moves from its current space, falls Unconscious, or ends the effect as a free action.
Frenzied Slashes — The pusk makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The pusk's multiple attack penalty doesn't increase until after it has made all three attacks. The pusk gains the Clumsy 2 condition until the beginning of its next turn.
Vicious Criticals — A pusk makes the most of any weakness it finds. Whenever a pusk scores a critical hit with its claw Strike, the target takes an additional 1d6 bleed{1d6 persistent bleed} damage.

Spells

Slow (rank 3)
Demonic Pact (rank 1)
Fear (rank 1)

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