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Putrifer

Creature 9 (uncommon) — plant, undead

CrasherLANDplantundead

A putrifer is a decaying plant creature that refuses to die, even as its body rots away. Similar in shape and appearance to a rotting ghoran, the flowers, leaves, bark, and rinds that compose a putrifer's body weep toxic black fluids. These disgusting secretions emit a foul-smelling miasma that surrounds the putrifer. Most putrifers arise spontaneously when a gathlain, ghoran, leshy, or other intelligent plant dies traumatically from an effect that causes swift rot and decay. Others are created

Source: wardens-of-wildwood-bestiary

Perception +18; low-light-vision
Languages arboreal, common, fey
Skills athletics +19, intimidation +15, nature +16, stealth +18, survival +16
Str
+6
Dex
+5
Con
+4
Int
-2
Wis
+3
Cha
+0
AC 28 Fort +17 Ref +20 Will +14
HP 160 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, sleep, unconscious
Weaknesses fire 10
Speed 25 feet (Woodland Stride)

Offense

Melee Rotting Fist (magical) +21, Damage 2d8+12 bludgeoning plus 1d8 poison
Ranged Bursting Seedpod +20, range increment 30 feet, Damage 2d6+6 bludgeoning plus Noxious Putrescence

Abilities

Emotional Vulnerability — A putrifer is easily overwhelmed by confusing thoughts, complex emotions, and resurfacing memories. A putrifer takes a –2 circumstance penalty to saving throws against emotion effects and treats the result of its saves against emotion effects as one degree worse.
Stench (aura, olfactory) — 15 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 25 Fortitude save or become Sickened 2 (plus Off-Guard as long as it's sickened on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Vengeful Exhalation (inhaled, poison) —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Noxious Putrescence (inhaled, poison) — Saving Throw DC 28 Fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Sickened 1 (1 round)

Stage 2 2d8 poison damage and Sickened 2 (1 round)

Stage 3 2d10 poison damage and Sickened 4 (1 round)
Woodland Stride — The putrifer ignores difficult terrain and greater difficult terrain from non-magical foliage.
Primal Innate Spells DC 28, attack +20
3rd Speak with Plants (Constant)
2nd Entangling Flora (At Will)
Cantrips (3rd) Puff of Poison, Tangle Vine

WORKS WELL WITH

SnareLANDA controller that keeps a target from disengaging maximizes how many rounds that foe spends taking damage from the lingering aura and poison.
AnvilLANDA durable frontline blocker keeps melee engagement close so the party stays inside the stench aura instead of retreating out of range.
WeaverLANDA spellcaster that lowers Fortitude saves compounds the threat of this creature's poison affliction stacking to a higher stage.

PUNISHES

✖ clumping✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #202: Severed at the Root.

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