Pyrogeist
Creature 10 (uncommon) — incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
Born from the deaths of arsonists who died in the fires they started, pyrogeists are roiling infernos whose spectral fire emits no actual heat and harms only living creatures. Obsessed with sharing their torment with the living, pyrogeists haunt the area of their demise until whatever wrong they refuse to forgive has been righted, and they are finally put to rest. While pyrogeists can't set their own fires, they often use their terrifying illusory capabilities and telekinetic powers to lure thei
Source: blood-lords-bestiary (Pre-Remaster)
Perception +20
Skills acrobatics +22, intimidation +22, stealth +22
Str
-5
Dex
+7
Con
+0
Int
-1
Wis
+3
Cha
+5
AC 29
Fort +16
Ref +19
Will +18
HP 130
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 40 feet
Offense
Melee Ghastly Flames +23, Damage 2d12+8 void
Abilities
+1 Status to All Saves vs. Vitality —
Rejuvenation (occult) — When a pyrogeist is destroyed, it reforms where it was destroyed after 2d4 days, fully healed. The pyrogeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Breath Weapon (arcane, void) — A pyrogeist can spit a cone of spectral fire in a 30-foot cone, dealing 10d6 void damage (DC 29 Fortitude). A creature that fails the save also takes 1d6 persistent void damage and is subject to the effects of Faerie Fire until the persistent damage ends.
Pyrokinetic Whirlwind (concentrate, occult, polymorph, void) — The pyrogeist transforms into a 40-foot tall vortex of spectral flame that appears to immolate everything within a 10-foot burst. A creature within this area take 2d12+20 void damage (DC 29 Fortitude).
Soul Consumption (divine, evil) — The spirit of a creature that dies from damage dealt by the pyrogeist's Pyrokinetic Whirlwind is trapped within the pyrogeist as if subjected to the effects of the bind soul spell. This effect persists until the pyrogeist is destroyed or chooses to set the soul free. The spirit remains trapped whether or not the pyrogeist is using Pyrokinetic Whirlwind. A pyrogeist can contain only one soul at a time in this manner.
Spells
Illusory Scene (At Will) (rank 5)
Telekinetic Haul (At Will) (rank 5)
Telekinetic Maneuver (At Will) (rank 2)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Run Pyrogeist in the encounter builder — free, no install.
Open in PathfinderGM →