Pyronite Ooze
Creature 10 (rare) — mindless, ooze
Pre-Remaster content. May include legacy alignment.
With the discovery of the incredible gelatinous explosive called pyronite, it was perhaps inevitable alchemical monstrosities made of the stuff would soon follow. So-called pyronite oozes sometimes spontaneously manifest from stockpiles of pyronite or other powerful explosives, typically amid mana storms or when affected by powerful magic. Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode and reform themselves. A pyronite ooze's violen
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +14
Skills athletics +22
Str
+7
Dex
-5
Con
+7
Int
-5
Wis
+0
Cha
-5
AC 19
Fort +24
Ref +14
Will +19
HP 350
Immunities bludgeoning, critical-hits, fire, precision, unconscious, visual
Weaknesses cold 15
Speed 20 feet, climb 20 feet
Offense
Melee Pseudopod +23, Damage 3d10+10 bludgeoning
Ranged Blast +21, Damage 3d8+3 fire
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Constant Explosions (aura, fire) — 5 feet. 4d6 fire, DC 29 Reflex. This aura can't cause other pyronite oozes to split.
Rejoin — If two or more Medium pyronite oozes end their turn in adjacent spaces, they merge into a Large pyronite ooze, combining their current Hit Points.
Split — When a Large pyronite ooze is hit by an attack that would deal bludgeoning or fire damage and it has 10 or more HP, it explodes, dealing 6d6 fire damage to creatures in a 10-foot emanation{10-foot radius} (DC 29 Reflex). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes, each with half the original's HP, which each fly through the air and land 15 feet from the original ooze in a random direction. If no space is unoccupied where the ooze would land, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
Exploding Split —
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